Tactical options and stealth aren't so much forced as they are spelled out for you part of this is because the environments are far more busy than Crysis's: a sniper perch, a look-out point, an enemy base, all of those stood out in the middle of a jungle/islets. Here, they are either absent or forced, anticipated by the dev team.Ĭrysis 2 is the unimaginative child of someone who has spent the last years going again and again over people's opinions of the first game, then got marketing lessons for console markets and tried to make something out of both by spending too much money to hire a team.ĩ/20, disappointingly insipid.Not quite how I'd put it, but yeah, it's got these great environments and interesting confrontations in the early-middle sections, but I'm forging on to the last 3/4ths and it's almost like it's going through the motions now. Gone are the days where tactical options, vehicle driving, stealth and multiple approaches are player initiative. Things that worked well in the original game felt completely disconnected here, like vignettes scattered along one big corridor. I just uninstalled it, probably one ore two hours before the end.Īfter a tentatively promising beginning, everything went to yawn festival NY pretty quickly.